In the latest issue of Chief Learning Officer, Bloomsburg University Professor and Author Karl Kapp wrote a thought-provoking article around gamification and game-based learning. These topics point to a critical need in the learning industry that is frequently forgotten. So often, we are focused on our organization’s needs, whether it be compliance requirements, travel restrictions, or simply the time we have available for these training interventions. Unfortunately, these business drivers are very real and often create a gap between the content presented and knowledge acquisition. And in the middle of that gap is a single word—motivation. Read the rest of this entry »
Before we talk about creating engaging courses, I want to start by defining what that means to me. And it is best when working with a client to understand exactly what they mean as well. Often what I mean by “engaging” and what they mean are two different things!
Engaging design is a design that makes people think about what they are reading, seeing, or hearing. It is sort of like the statement, “Engage your brain before putting your mouth in gear,” except we want to engage learners’ brains while they are in a safe environment before putting them in the workplace where they have no safety nets. Read the rest of this entry »
Spring is here and the opportunity to refresh, renew, and regenerate is irresistible. Yes, it is time to dig out those tried and true programs and begin to think about them differently. The advances in the ways we design and deliver learning enable us to begin to think about redesigning learning for today’s time-squeezed, media-driven, geographically dispersed, globally influenced audience. Where to begin? Read the rest of this entry »